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	<id>https://wiki.avid.systems/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JJ</id>
	<title>Avid Adventures - User contributions [en]</title>
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	<updated>2026-10-19T10:14:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avid.systems/index.php?title=Quests&amp;diff=917</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=Quests&amp;diff=917"/>
		<updated>2023-10-27T06:11:08Z</updated>

		<summary type="html">&lt;p&gt;JJ: Changed first Quest to be more accurate, added a section skip for Ebonglade Part 1 and made a few more minor changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quest Progression.jpg|thumb|Quest Progression Chart]]&lt;br /&gt;
Avid Adventures center around a number of quests. These are listed below in recommended order of completion.&lt;br /&gt;
&lt;br /&gt;
=Visit The Citadel=&lt;br /&gt;
New players to the server will spawn in Latrius' House on [[Latrius Isle]], which contains the entrance to [[The Citadel]] in the back of the house.&lt;br /&gt;
&lt;br /&gt;
=The Citadel - Ground Floor=&lt;br /&gt;
==Copper Point==&lt;br /&gt;
[[File:Copper Point (quest).png|thumb|Copper Point]]&lt;br /&gt;
'''Main article''': [[Copper Point (quest)]]&lt;br /&gt;
&lt;br /&gt;
'''Pre-requisites''': None&lt;br /&gt;
&lt;br /&gt;
'''Questgiver''': [[Varicnach]] at [[The Citadel]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Quest Type''': Parkour&lt;br /&gt;
&lt;br /&gt;
'''Main Rewards''': [[Alias' Head]], [[Alias' Unbreaking Buckler]], [[Sword of Alias]]&lt;br /&gt;
&lt;br /&gt;
[[Copper Point]] is an area where one day copper started to fall from the sky. [[Alias]] was drawn to the Point in hopes of hauling the precious metal home, but was instead corrupted by the copper. He now resides deep below the lighthouse. Travel there to explore the mystery and take on Alias himself.&lt;br /&gt;
&lt;br /&gt;
==Ebonglade Part 1==&lt;br /&gt;
'''Main article''': [[Ebonglade Part 1]]&lt;br /&gt;
&lt;br /&gt;
'''Pre-requisites''': None&lt;br /&gt;
&lt;br /&gt;
'''Questgiver''': [[Yaenon]] at [[The Citadel]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Quest Type''': Escape Room&lt;br /&gt;
&lt;br /&gt;
'''Main Rewards''': [[Bone of The Old One]], [[Ashes of The Old One]], [[Nodac's Pick]], [[Skolmas' Pick]], [[Pick of Ebonglade]]&lt;br /&gt;
&lt;br /&gt;
'''Section Skip''': Upon Completion of [[Vilethorn]], the player can purchase [[Bloodweave Armor]] and will also obtain a [[Holy Sickle]] after beating the boss, with this, the player can skip to the Tomb of The Old One and proceed with the final part from there. However, this will sacrifice the player's [[Bloodweave Armor]] and [[Holy Sickle]].&lt;br /&gt;
&lt;br /&gt;
[[Ebonglade]] was a thriving Dwarven civilization buried deep beneath the earth. [[Nodac]] and his father [[Skolmas]] discovered an ancient text, and hoping it would lead to great fortunes followed it's instructions. Nodac inadvertantly released the [[Old One]], and was changed forever. Travel to Ebonglade and begin to unravel it's mysteries.&lt;br /&gt;
&lt;br /&gt;
This quest was originally intended to be played by two players. A one player version known as the Dark Path is also available, with the same rewards.&lt;br /&gt;
&lt;br /&gt;
==Crescent Bay==&lt;br /&gt;
'''Main article''': [[Crescent Bay (quest)]]&lt;br /&gt;
&lt;br /&gt;
'''Pre-requisites''': None&lt;br /&gt;
&lt;br /&gt;
'''Questgiver''': [[Collier]] at [[The Citadel]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Quest Type''': Fetch quest for access, then slime-block-launcher parkour that is partially on rails&lt;br /&gt;
&lt;br /&gt;
'''Main Rewards''': [[Gold]], [[Bumble Bee's Honeycomb]], [[Yarr's Blunderbuss]], [[Bumble Bow]]&lt;br /&gt;
&lt;br /&gt;
'''Section Skip''': Once completed for the first time, the fetch quest section of the quest can be bypassed using the [[Pirates IOU]].&lt;br /&gt;
&lt;br /&gt;
[[Crescent Bay]] is a pirate town with an extensive range of commerce. Under the influence of a [[Bumble Bee|Great Beast]], the legendary [[Yarr|Captain Yarr]] has constructed the largest ship in the world there, using dark magics. Find the mystery of Crescent Bay, and slay a great beast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cloud's Rest==&lt;br /&gt;
'''Main article''': [[Cloud's Rest (quest)]]&lt;br /&gt;
&lt;br /&gt;
'''Pre-requisites''': Complete [[Ebonglade Part 1]] to obtain [[Nodac's Pick]], [[Skolmas' Pick]], or [[Pick of Ebonglade]].&lt;br /&gt;
&lt;br /&gt;
'''Questgiver''': [[Jolie]] at [[The Citadel]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Quest Type''': Swimming challenge, parkour with special potion effects, combat&lt;br /&gt;
&lt;br /&gt;
'''Main Rewards''': [[Spell Catalyst]], [[Boots of Belial]], [[Wings of Belial]]&lt;br /&gt;
&lt;br /&gt;
'''Section Skip''': Once completed for the first time, the swimming section and the initial ender pearl section of the quest can be bypassed if a [[Sky Pass]] is obtained.&lt;br /&gt;
&lt;br /&gt;
After escaping [[The Abyss]] where he was imprisoned, [[Belial]] found his way to [[Cloud's Rest]] and launched a viscious attack. Make your way to Cloud's Rest and free it's citizens from Belial's influence.&lt;br /&gt;
&lt;br /&gt;
=The Citadel - First Floor=&lt;br /&gt;
'''''Quests in this section require the [[Citadel Key I]] which requires completing the first four quests from the ground floor.'''''&lt;br /&gt;
&lt;br /&gt;
==The Deep==&lt;br /&gt;
[[File:AL Phase 1.png|thumb|The Deep]]&lt;br /&gt;
'''Main article''': [[The Deep (quest)]]&lt;br /&gt;
&lt;br /&gt;
'''Pre-requisites''': [[Citadel Key I]], and either [[Nodac's Pick]], [[Skolmas' Pick]], or [[Pick of Ebonglade]].&lt;br /&gt;
&lt;br /&gt;
'''Questgiver''': [[Trifonas]] at [[The Citadel]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Quest Type''': Combat, Riptide Parkour&lt;br /&gt;
&lt;br /&gt;
'''Main Rewards''': [[Cowrie]]s, [[Fried Circuit]], [[Pristine Water Grapple]], [[Multiwrench]], [[Magic Mirror]]&lt;br /&gt;
&lt;br /&gt;
'''Section Skip''': Once completed for the first time, the extractors section of the quest can be bypassed using the [[Submarine]]. For 3 [[Fried Circuit]]s, players can skip all the way to the boss room using an [[Eternal Key to AL]].&lt;br /&gt;
&lt;br /&gt;
Building a civilisation deep under the sea involved many challenges. Incredible engineers designed a machine, an artificial intelligence later known as [[AL]], to help with the construction and maintenance of the underwater city. For years this was a success, until The Old One was released and turned his attention on them. Sensing the threat, AL sealed The Deep and shut himself down to try to prevent himself from being corrupted. Find your way into The Deep, cleanse AL of his corruption, and free the citizens.&lt;br /&gt;
&lt;br /&gt;
==Vilethorn==&lt;br /&gt;
'''Main article''': [[Vilethorn]]&lt;br /&gt;
&lt;br /&gt;
'''Pre-requisites''': [[Citadel Key I]].&lt;br /&gt;
&lt;br /&gt;
'''Questgiver''': [[Dalos]] at [[The Citadel]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Quest Type''': Combat, Procedurally Generated Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Main Rewards''': [[Blood Clots]], [[Cursed Remanent]], [[Holy Sickle]], [[Bloodweave Armor]], [[Cursed Blood Scythe]]&lt;br /&gt;
&lt;br /&gt;
'''Section Skip''': Once completed for the first time, the mansion puzzle can be skipped with a [[Catacombs Key]].&lt;br /&gt;
&lt;br /&gt;
The town of [[Rosewood]] was unexpectedly corrupted by a wave of dark magic. During the day Rosewood is itself, but at night it turns into Vilethorn. Find your way into the Catacombs of Vilethorn and defeat the Curse of Vilethorn forever.&lt;br /&gt;
&lt;br /&gt;
==Ebonglade Part 2==&lt;br /&gt;
'''Main article''': [[Ebonglade Part 2]]&lt;br /&gt;
&lt;br /&gt;
'''Pre-requisites''': [[Citadel Key I]] and [[Holy Sickle]]&lt;br /&gt;
&lt;br /&gt;
'''Questgiver''': [[Vasso]] at [[The Citadel]]&lt;br /&gt;
&lt;br /&gt;
'''Primary Quest Type''': Escape Room, Parkour, Tower Defence&lt;br /&gt;
&lt;br /&gt;
'''Main Rewards''': [[Snow Coin]]s, [[Essence of the Orb]], [[Cursed Holy Sickle]], [[Cursed Pick of Ebonglade]], [[Hover Stone]]&lt;br /&gt;
&lt;br /&gt;
'''Section Skip''': After completing it several times, players can buy [[Xaleem's Compass]] to teleport directly to the boss room.&lt;br /&gt;
&lt;br /&gt;
Millenia ago, deep beneath [[Ebonglade]], the Dwarves went on an expedition into The Deep Mines and discovered [[The Dark Gate]]. It was a breach between dimensions, leading to [[Otherside]]. [[Nodac]] was led to this gate after releasing [[The Old One]], sent on a mission to destroy [[The Orb]]. Instead he devoted his life to protecting it, but it is once again at risk. Retrace [[Nodac]]'s footsteps and defend The Orb.&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.avid.systems/index.php?title=The_Deep_(quest)&amp;diff=916</id>
		<title>The Deep (quest)</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=The_Deep_(quest)&amp;diff=916"/>
		<updated>2023-10-27T05:28:36Z</updated>

		<summary type="html">&lt;p&gt;JJ: Added a Subheading stating that the guide to AL is for the Light Path (preparation to add the Dark Path)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|details=Lore&amp;lt;li&amp;gt;Summary description&amp;lt;li&amp;gt;More images, particularly from pre-boss}}&lt;br /&gt;
''This article is about the quest. For the location, see [[The Deep]]''&lt;br /&gt;
{{Quest&lt;br /&gt;
|title=The Deep&lt;br /&gt;
|image=''Image to be added''&lt;br /&gt;
|questgiver=[[Trifonas]]&lt;br /&gt;
|location=[[The Deep]]&lt;br /&gt;
|rewards=[[Fried Circuit]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Pristine Water Grapple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
48 [[Cowrie]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Multiwrench]]&lt;br /&gt;
|medallion=[[Quest Medallion (The Deep)|Quest Medallion]] (5%)&lt;br /&gt;
|prev=[[Cloud's Rest (quest)|Cloud's Rest]]&lt;br /&gt;
|next=[[Vilethorn]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore= &lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
=Prerequisites=&lt;br /&gt;
This quest begins on the second floor of [[The Citadel]] which requires the [[Citadel Key I]] to access. In addition, players will need a Pickaxe from [[Ebonglade Part 1]] to complete the first part of the quest.&lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
'''''This section contains solutions to puzzles encountered in The Deep. Players are encouraged to try to solve them on their own before referring to this section. Lore spoilers will be avoided but some minor spoilers may be unavoidable.'''''&lt;br /&gt;
&lt;br /&gt;
This quest begins by speaking to [[Trifonas]] on the second floor of [[The Citadel]] who will give the player a [[Wet Compass]] which guides them to the Extractors area of The Deep.&lt;br /&gt;
&lt;br /&gt;
==The Extractors==&lt;br /&gt;
[[File:The Deep Extractors Map.png|thumb|Map of Extractors]]&lt;br /&gt;
''Note: The Extractors section of the quest only needs to be completed once, as on future attempts at the quest players can use the [[Submarine]] to enter The Deep.''&lt;br /&gt;
&lt;br /&gt;
===Required Extractors===&lt;br /&gt;
* Extractor 10 has an entrance blocked by Gilded Blackstone so needs a pickaxe from [[Ebonglade]] to enter. Inside is a Forge which allows the player to craft a [[Multiwrench]] from a [[Multiwrench Ingot]] and [[Multiwrench Handle]].&lt;br /&gt;
* Extractor 11 involves parkouring around the outside of the extractor. Once the top is reached, players can jump inside to get the [[Multiwrench Ingot]].&lt;br /&gt;
* Extractor 8 provides a [[Broken Water Grapple]] that is used to parkour to the top of the extractor. Upon reaching the top the player is granted a [[Multiwrench Handle]]. The Grapple breaks if taken outside of the extractor.&lt;br /&gt;
* Once a Multiwrench has been obtained, the player can enter the pipe near Extractor 1 to progress to the next section. If the optional Gills have not been obtained, air can be restored by sneaking on the magma blocks.&lt;br /&gt;
===Optional Challenges===&lt;br /&gt;
* Extractor 2 has an entrance blocked by Epaxial so needs a [[Multiwrench]] to enter. Inside is a parkour course. Upon reaching the top the player is rewarded with the [[Gills of the Deep]].&lt;br /&gt;
* Extractor 4 has an entrance blocked by Epaxial so needs a [[Multiwrench]] to enter. Inside is a parkour course that involves slime bouncers. Upon reaching the top the player is rewarded with the [[Flippers of the Deep]].&lt;br /&gt;
* Extractor 6 has an entrance blocked by Epaxial so needs a [[Multiwrench]] to enter. Inside is a parkour course that involves breaking more Epaxial to ascend. Upon reaching the top the player is rewarded with an [[OmniTool]], which is an upgrade for the Multiwrench.&lt;br /&gt;
===Other Extractors===&lt;br /&gt;
* Extractor 1 contains the lorebook [[Maintenance Log]].&lt;br /&gt;
* Extractor 3 contains a bed, a shulker loader, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook [[The Multiwrench]].&lt;br /&gt;
* Extractor 5 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook [[Extractors II|The Extractors Pt 1]].&lt;br /&gt;
* Extractor 7 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook [[The Deep Equip|Equipment of The Deep]].&lt;br /&gt;
* Extractor 9 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook [[Extractors II|The Extractors Pt 2]].&lt;br /&gt;
&lt;br /&gt;
==Maintenance Tunnel==&lt;br /&gt;
Once the player has swam through the pipe, they emerge into The Cave. To the south is a door to the maintenance tunnel, however upon approaching it the fuse blows and the door will not open.&lt;br /&gt;
At the north end of the cave is a bed, a skeleton skull, the lorebook [[The Cave]], and a chest containing some golden carrots and a piece of [[Epaxial]] which can be used to repair the fuse and open the door.&lt;br /&gt;
Walking through the Maintenance Tunnel the player will find the lorebooks [[The Machine]], [[Machine Lives|The Machine Lives]] and [[Machine Plan|The Machine's Plan]]. They can then take an elevator which leads to the lorebook [[Locked Away|Sealed Away]] and a second elevator. This allows entrance to the main city area.&lt;br /&gt;
==The Deep==&lt;br /&gt;
&lt;br /&gt;
The first room past the tunnel contains three NPCs, a bed, a shulker loader and an ender chest. There are also two barrels which often contain Golden Carrots.&lt;br /&gt;
&lt;br /&gt;
Nikolaus needs three items in order to create a [[Key to AL]].&lt;br /&gt;
&lt;br /&gt;
''Note: After completing this quest several times, players can buy an [[Eternal Key to AL]] for 3 [[Fried Circuit]]s from [[Trifonas]] at the Citadel which will allow them to skip the key crafting section of this quest and proceed directly to the boss fight.''&lt;br /&gt;
&lt;br /&gt;
===Reactor Core===&lt;br /&gt;
Players should speak to [[Thiseas]] who will open the door to The Reactor. A spare [[Multiwrench]] can be obtained from the barrel if the Player does not have their with them. The [[Gills of the Deep]] and [[Flippers of the Deep]] are useful, but not required. The lorebook [[The Reactor]] can be found through the door.&lt;br /&gt;
&lt;br /&gt;
Once ready, players need to swim to the other side of The Reactor, being sure not to get hit by the circulating pulse. The magma blocks can be used to restore air. Once at the other side, all of the Epaxial needs to be broken in order to award the player with the [[Reactor Core]].&lt;br /&gt;
&lt;br /&gt;
Once they have returned to the main room, players can speak to [[Lazaros]] to obtain a [[Levitation Potion]] which can be used to rise to the upper part of the city and obtain the other two items.&lt;br /&gt;
&lt;br /&gt;
===Foo Foo Valve===&lt;br /&gt;
Players head north from the main city platform into the Boiler Room. A save point is provided, and all gear should be stored away. The save point room also contains the lore book [[The Boiler Room]].&lt;br /&gt;
&lt;br /&gt;
Players need to make their way through a parkour course over lava. They should be aware as some of the oxidised copper platforms will periodically retract into the wall, and certain black concrete blocks will pop out of the wall pushing players off their platform. A save point is provided at the end of the first room, and then players crawl through a small tunnel into the next room.&lt;br /&gt;
&lt;br /&gt;
The main boiler room contains more parkour, this time with certain platforms retracting into the lava floor. Upon reaching the boiler itself, the [[Foo Foo Valve]] can be broken out of an item frame. The player is returned to the Boiler Room entrance.&lt;br /&gt;
&lt;br /&gt;
===Chronic Oscillator===&lt;br /&gt;
Players head west from the main city platform into the Gardens, and find the lorebook [[The Gardens]]. They can then use the pressure plate next to the lectern to receive a [[Broken Water Grapple]]. Players must use this Riptide Trident to make their way to the top of The Gardens, however only a limited number of jumps are allowed before the grapple breaks. Once they reach the top they can ascend onto the roof where The Radio Tower is located. The [[Chronic Oscillator]] can be broken out of an item frame, which also returns the player to the Gardens entrance.&lt;br /&gt;
&lt;br /&gt;
==AL==&lt;br /&gt;
[[File:AL Phase 1.png|thumb|AL's Boss Room]]&lt;br /&gt;
With all three items in hand, the player should return to [[Nikolaos]] who will craft them into a [[Key to AL]]. They can then head south from the main city platform to enter AL's Chamber, which will consume the key. A check point is available past the first door, and players should store all items away. Players can then descent the elevator and read the dialogue as they progress to the boss room. &lt;br /&gt;
&lt;br /&gt;
Upon starting the fight, players are given a [[Pristine Water Grapple]], a [[Pristine Water Lance]], 4 Golden Carrots and a Golden Apple. The fight begins with a lengthy dialogue sequence which can be skipped by throwing the Lance in AL's face.&lt;br /&gt;
&lt;br /&gt;
=== Light Path ===&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The arena is split into four quarters. One quarter will turn red, and players must move off that area before it turns to lava a few seconds later. This will repeat twice until only quarter of the arena is left. At this point four [[Resurrected Deep]] will spawn on the remaining platform, and the player must defeat them using the Water Lance. This whole sequence will repeat for a total of three times.&lt;br /&gt;
&lt;br /&gt;
After the third set of Resurrected Deep are defeated, the vents on the left side of the arena open. Players must parkour up to the top and hit the button before AL recharges. If the succeed, they will progress to phase 2. If AL recharges before the button is pressed, phase 1 will begin again.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
The arena floor turns completely to water, and AL starts to summon vapour walls. These walls of particles move from one wall of the arena to the opposite wall, and will kill the player if they come into contact with it. Players must use the Water Grapple to jump over them.&lt;br /&gt;
&lt;br /&gt;
There is a 25% chance that a Resurrected Deep will spawn during this phase.&lt;br /&gt;
&lt;br /&gt;
After an amount of time, the vents on the right side of the arena will open. Players can either parkour to the top, or use the Water Grapple to get there quickly, and must hit the button before AL recharges. If the succeed, they will progress to phase 3. If AL recharges before the button is pressed, phase 2 will begin again.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
Phase 3 is a combination of the first two phases. An area around the outside of the arena all turns to lava, giving a smaller space to maneouver in. Small pools of water will appear in each corner.&lt;br /&gt;
&lt;br /&gt;
Several Resurrected Deep will spawn during this fight and players can defeat them using the Water Lance. AL will also continue to summon vapour walls, and players must use the Water Grapple to hop between the small pools in the corners. At a certain point one quarter of the arena will turn red, and players must evacuate it before it turns to lava. After some more Resurrected Deep and vapour walls, another quarter will turn to lava in the same fashion. Shortly afterwards, the vents above the entrance to the arena will open and players must use the Water Grapple to get up there and push the button. This completes the quest, and after a short cutscene the player is teleported out and rewarded.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
Players are rewarded with [[Reward Bag]] &lt;br /&gt;
* [[Fried Circuit]]&lt;br /&gt;
* [[Pristine Water Grapple]]&lt;br /&gt;
* 48 [[Cowrie]]&lt;br /&gt;
&lt;br /&gt;
They also have a 5% chance to be awarded a [[Quest Medallion (The Deep)|Quest Medallion]]. During the quest they will also obtain a [[Multiwrench]].&lt;br /&gt;
&lt;br /&gt;
The Fried Circuits can be spent at [[Trifonas]] in [[The Citadel]].&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Trifonas]], [[The Citadel]]&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=[[Fried Circuit]] |item=Netherite Ingot}}&lt;br /&gt;
{{TradeRow|cost=3 [[Fried Circuit]] |item=[[Eternal Key to AL]]}}&lt;br /&gt;
{{TradeRow|cost=5 [[Fried Circuit]] |item=[[Magic Mirror]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Completing this quest for the first time also grants access to the [[Submarine]] which allows the player to fast travel between numerous areas.&lt;br /&gt;
&lt;br /&gt;
Players can also optionally earn the following rewards:&lt;br /&gt;
* [[Gills of the Deep]]&lt;br /&gt;
* [[Flippers of the Deep]]&lt;br /&gt;
* [[OmniTool]]&lt;br /&gt;
&lt;br /&gt;
=Other Items=&lt;br /&gt;
The following items are used during the quest:&lt;br /&gt;
* [[Multiwrench Ingot]]&lt;br /&gt;
* [[Multiwrench Handle]]&lt;br /&gt;
* [[Multiwrench]]&lt;br /&gt;
* [[Broken Water Grapple]]&lt;br /&gt;
* [[Epaxial]]&lt;br /&gt;
* [[Levitation Potion]]&lt;br /&gt;
* [[Reactor Core]]&lt;br /&gt;
* [[Chronic Oscillator]]&lt;br /&gt;
* [[Foo Foo Valve]]&lt;br /&gt;
* [[Unfinished Key to AL]]&lt;br /&gt;
* [[Key to AL]]&lt;br /&gt;
* [[Pristine Water Lance]]&lt;br /&gt;
=Patch Notes=&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AL Phase 1.png|AL Boss Phase 1&lt;br /&gt;
File:AL Phase 2.png|AL Boss Phase 2&lt;br /&gt;
File:AL Phase 3.png|AL Boss Phase 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relevant Videos=&lt;br /&gt;
&amp;lt;youtube&amp;gt;YIL575G1prc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;rwLajbDeB1s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;0Egwbkf6uSs&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.avid.systems/index.php?title=Copper_Point&amp;diff=915</id>
		<title>Copper Point</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=Copper_Point&amp;diff=915"/>
		<updated>2023-10-27T05:15:54Z</updated>

		<summary type="html">&lt;p&gt;JJ: Added Link to Greedy Compass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|details=Add all details}}&lt;br /&gt;
''This article is about the location. For the quest, see [[Copper Point (quest)]]''&lt;br /&gt;
{{Location&lt;br /&gt;
|title=Copper Point&lt;br /&gt;
|image=Copper Point (location).png&lt;br /&gt;
|coords=257 64 -580&lt;br /&gt;
|quests=[[Copper Point (quest)|Copper Point]]&lt;br /&gt;
}}&lt;br /&gt;
=Accessing=&lt;br /&gt;
Copper Point can be found by following the [[Greedy Compass]], which can be obtained by talking to [[Varicnach]] in [[The Citadel]].&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
=Relevant Videos=&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.avid.systems/index.php?title=Copper_Point&amp;diff=914</id>
		<title>Copper Point</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=Copper_Point&amp;diff=914"/>
		<updated>2023-10-27T05:15:14Z</updated>

		<summary type="html">&lt;p&gt;JJ: Filled out Accessing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|details=Add all details}}&lt;br /&gt;
''This article is about the location. For the quest, see [[Copper Point (quest)]]''&lt;br /&gt;
{{Location&lt;br /&gt;
|title=Copper Point&lt;br /&gt;
|image=Copper Point (location).png&lt;br /&gt;
|coords=257 64 -580&lt;br /&gt;
|quests=[[Copper Point (quest)|Copper Point]]&lt;br /&gt;
}}&lt;br /&gt;
=Accessing=&lt;br /&gt;
Copper Point can be found by following the Greedy Compass, which can be obtained by talking to [[Varicnach]] in [[The Citadel]].&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
=Relevant Videos=&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.avid.systems/index.php?title=Rosewood&amp;diff=913</id>
		<title>Rosewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=Rosewood&amp;diff=913"/>
		<updated>2023-10-26T20:38:53Z</updated>

		<summary type="html">&lt;p&gt;JJ: Corrected the location of the Carriage and a spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|details=Improve Description, add Images and Videos}}&lt;br /&gt;
''This article is about the location. For the quest, see [[Vilethorn]]''&lt;br /&gt;
{{Location&lt;br /&gt;
|title=Rosewood (aka Vilethorn)&lt;br /&gt;
|image=''Image to be added''&lt;br /&gt;
|coords=-2788 87 6808&lt;br /&gt;
|quests=[[Vilethorn]]&lt;br /&gt;
}}&lt;br /&gt;
=Accessing=&lt;br /&gt;
Rosewood can be accessed by using the carriage fast travel, located at [[Crescent Bay]]. If the [[Vilethorn|Vilethorn quest]] has not been defeated, you require a [[Tower fragment]] to activate the fast travel.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
Rosewood is a relatively small medieval town with many secrets hidden around it.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
Points of Interest.&lt;br /&gt;
&lt;br /&gt;
=== Villagers ===&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Dabella]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=8 [[Blood Clots]]|item=8 Waxed Cut Copper}}&lt;br /&gt;
{{TradeRow|cost=8 [[Blood Clots]]|item=8 Waxed Exposed Cut Copper}}&lt;br /&gt;
{{TradeRow|cost=8 [[Blood Clots]]|item=8 Waxed Oxidized Cut Copper}}&lt;br /&gt;
{{TradeRow|cost=8 [[Blood Clots]]|item=8 Waxed Weathered Cut Copper}}&lt;br /&gt;
{{TradeRow|cost=32 [[Blood Clots]] + [[Copper Sword]]|item=[[Cursed Sword of Alias]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Syllar]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=8 [[Blood Clots| Blood Clot]]|item=Apple}}&lt;br /&gt;
{{TradeRow|cost=6 [[Blood Clots]]|item=Golden Apple}}&lt;br /&gt;
{{TradeRow|cost=61 [[Blood Clots]] + [[Tower Fragment]]|item=Enchanted Golden Apple}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Enlee]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=8 Bricks}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Mossy Stone Bricks}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Nether Bricks}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=3 Red Nether Bricks}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Agis]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=32 Oak Leaves}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=32 Birch Leaves}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=32 Acacia Leaves}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=32 Jungle Leaves}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=32 Spruce Leaves}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=32 Dark Oak Leaves}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=8 Flowering Azalea Leaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Feno]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Sunflowers}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Cornflowers}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=2 Rose Bush}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=2 Large Ferns}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=Spore Blossom}}&lt;br /&gt;
{{TradeRow|cost=16 [[Blood Clots]]|item=Wither Rose}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Roris]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Fire Coral}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Horn Coral}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Tube Coral}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Brain Coral}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Bubble Coral}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Almar]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=4 Amethyst Shards}}&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=2 Blocks of Amethyst}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Ryo]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=3 Slimeballs}}&lt;br /&gt;
{{TradeRow|cost=2 [[Blood Clots]]|item=1 Slime Block}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trade&lt;br /&gt;
|title=[[Aien]], Marketplace&lt;br /&gt;
|trades=&lt;br /&gt;
{{TradeRow|cost=[[Blood Clots| Blood Clot]]|item=Raw Rabbit}}&lt;br /&gt;
{{TradeRow|cost=2 [[Blood Clots]]|item=Rabbit Hide}}&lt;br /&gt;
{{TradeRow|cost=2 [[Blood Clots]]|item=Cooked Rabbit}}&lt;br /&gt;
{{TradeRow|cost=3 [[Blood Clots]]|item=Rabbit Stew}}&lt;br /&gt;
{{TradeRow|cost=16 [[Blood Clots]]|item=Rabbit's Foot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
Secrets in rosewood.&lt;br /&gt;
&lt;br /&gt;
=Vilethorn=&lt;br /&gt;
At nighttime, rosewood transforms into a cursed version of itself, known as Vilethorn. Vendors are unavailable at night time. The only way to prevent this transformation is if the player has beaten the [[Vilethorn|Vilethorn quest]]. Instead of transforming into Vilethorn at night, the town will stay in its regular form.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
=Relevant Videos=&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.avid.systems/index.php?title=Copper_Point_(quest)&amp;diff=912</id>
		<title>Copper Point (quest)</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=Copper_Point_(quest)&amp;diff=912"/>
		<updated>2023-10-26T20:33:03Z</updated>

		<summary type="html">&lt;p&gt;JJ: Filled out Prerequisites, Mechanics and Rewards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|details=Add Lore, Other Items and Patch Notes.}}&lt;br /&gt;
''This article is about the quest. For the location, see [[Copper Point]]''&lt;br /&gt;
{{Quest&lt;br /&gt;
|title=Copper Point&lt;br /&gt;
|image=Copper Point (quest).png&lt;br /&gt;
|questgiver=[[Varicnach]]&lt;br /&gt;
|location=[[Copper Point]]&lt;br /&gt;
|rewards=[[Alias' Head]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Alias' Unbreaking Buckler]]&amp;lt;br/&amp;gt;&lt;br /&gt;
The Copper Demon (Compass)&lt;br /&gt;
|medallion=[[Quest Medallion (Copper Point)|Quest Medallion]] (5%)&lt;br /&gt;
|prev=N/A&lt;br /&gt;
|next=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Lore= &lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The player enters a ravine made of Copper and progresses through various rooms before fighting [[Alias]], the boss of Copper Point.&lt;br /&gt;
&lt;br /&gt;
=Prerequisites=&lt;br /&gt;
Copper Point is one of the first three quests, which can be completed in any order. &lt;br /&gt;
&lt;br /&gt;
=Mechanics=&lt;br /&gt;
'''''This section contains solutions to puzzles encountered in Copper Point. Players are encouraged to try to solve them on their own before referring to this section. Lore spoilers will be avoided but some minor spoilers may be unavoidable.'''''&lt;br /&gt;
&lt;br /&gt;
The player moves through the ravine, completing Parkour before reaching the button at the end, which starts a timer. If the player can get to a room, which has to be accessed via going down some Crimson Vines, they will then go through two sets of doors and enter another parkour room, this time involving pistons so the player has to time their jumps, also introducing [[Alias' Apprentice]], a Skeleton which can shoot the player out of their path. Once completing that room, the player is faced with another room at similar difficulty. The final parkour room has the player told to run while travelling through a section with some more difficult jumps. Finally, after that, the player will fight [[Alias]], the boss, where they have to complete four parkour sections before being able to step on a pressure plate and defeat [[Alias]].&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
The player is rewarded with [[Alias' Head]], [[Alias' Unbreaking Buckler]] and a newly added item, a compass named The Copper Demon. This compass leads to The Trial Of The Shield, also known as The Copper Demon, or Cooper.&lt;br /&gt;
&lt;br /&gt;
=Other Items=&lt;br /&gt;
&lt;br /&gt;
=Patch Notes=&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Copper Point (location).png|Copper Point lighthouse&lt;br /&gt;
Copper Point (quest).png|Beginning of the parkour course&lt;br /&gt;
Copper Point (boss room).png|Boss Room&lt;br /&gt;
Alias.png|Alias&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relevant Videos=&lt;br /&gt;
* [https://www.youtube.com/watch?v=B5zfjeXZQwg Ranking Every Minecraft Clock]&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.avid.systems/index.php?title=Cassius_Isle&amp;diff=911</id>
		<title>Cassius Isle</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=Cassius_Isle&amp;diff=911"/>
		<updated>2023-10-26T20:18:50Z</updated>

		<summary type="html">&lt;p&gt;JJ: Filled out Accessing and Description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|details=Add Images and Videos}}&lt;br /&gt;
{{Location&lt;br /&gt;
|title=Cassius Isle&lt;br /&gt;
|image=''Image to be added''&lt;br /&gt;
|coords=46 69 -224&lt;br /&gt;
|quests=None&lt;br /&gt;
}}&lt;br /&gt;
=Accessing=&lt;br /&gt;
Cassius Isle can be found nearby to [[Latrius Isle]]. &lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Cassius Isle currently does not have any features different to a regular Vanilla island, however it used to hold the Towers, where the player fought enemies, then was granted a Tower Fragment, but these were removed and are being replaced with the Four Trials.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
=Relevant Videos=&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.avid.systems/index.php?title=Latrius_Isle&amp;diff=910</id>
		<title>Latrius Isle</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=Latrius_Isle&amp;diff=910"/>
		<updated>2023-10-26T20:09:30Z</updated>

		<summary type="html">&lt;p&gt;JJ: Added Hyperlinks for The Citadel and The Deep when mentioned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|details=Add Images and Add Videos}}&lt;br /&gt;
{{Location&lt;br /&gt;
|title=Latrius Isle&lt;br /&gt;
|image=''Image to be added''&lt;br /&gt;
|coords=315 63 -80&lt;br /&gt;
|quests=Visit The Citadel&lt;br /&gt;
}}&lt;br /&gt;
=Accessing=&lt;br /&gt;
Latrius Isle is the main island that players spawn on when they first join. It is also the main respawn point if players die without a bed spawn point.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Latrius Isle is in the Survival Area of the map, meaning that, by default, there is nothing found here apart from Latrius' House, and AL's Submarine, which can only be unlocked on completion of [[The Deep (quest)|The Deep]]. The house contains a small tutorial and a way to access [[The Citadel]], the Quest Hub of the map, and the Submarine allows for Fast Travel to most locations.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
=Relevant Videos=&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
	<entry>
		<id>https://wiki.avid.systems/index.php?title=Latrius_Isle&amp;diff=909</id>
		<title>Latrius Isle</title>
		<link rel="alternate" type="text/html" href="https://wiki.avid.systems/index.php?title=Latrius_Isle&amp;diff=909"/>
		<updated>2023-10-26T20:06:35Z</updated>

		<summary type="html">&lt;p&gt;JJ: Filled in the Accessing category, the Description, and changed the Quest to Visit the Citadel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|details=Add Images and Add Videos}}&lt;br /&gt;
{{Location&lt;br /&gt;
|title=Latrius Isle&lt;br /&gt;
|image=''Image to be added''&lt;br /&gt;
|coords=315 63 -80&lt;br /&gt;
|quests=Visit The Citadel&lt;br /&gt;
}}&lt;br /&gt;
=Accessing=&lt;br /&gt;
Latrius Isle is the main island that players spawn on when they first join. It is also the main respawn point if players die without a bed spawn point.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Latrius Isle is in the Survival Area of the map, meaning that, by default, there is nothing found here apart from Latrius' House, and AL's Submarine, which can only be unlocked on completion of The Deep. The house contains a small tutorial and a way to access The Citadel, the Quest Hub of the map, and the Submarine allows for Fast Travel to most locations.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
=Relevant Videos=&lt;/div&gt;</summary>
		<author><name>JJ</name></author>
	</entry>
</feed>