The Deep (quest): Difference between revisions
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=Mechanics= | =Mechanics= | ||
'''''This section contains solutions to puzzles encountered in The Deep. Players are encouraged to try to solve them on their own before referring to this section. Lore spoilers will be avoided but some minor spoilers may be unavoidable.''''' | |||
==The Extractors== | ==The Extractors== | ||
===Required Extractors=== | ===Required Extractors=== | ||
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* Extractor 11 involves parkouring around the outside of the extractor. Once the top is reached, players can jump inside to get the [[Multiwrench Ingot]]. | * Extractor 11 involves parkouring around the outside of the extractor. Once the top is reached, players can jump inside to get the [[Multiwrench Ingot]]. | ||
* Extractor 8 provides a [[Broken Water Grapple]] that is used to parkour to the top of the extractor. Upon reaching the top the player is granted a [[Multiwrench Handle]]. The Grapple breaks if taken outside of the extractor. | * Extractor 8 provides a [[Broken Water Grapple]] that is used to parkour to the top of the extractor. Upon reaching the top the player is granted a [[Multiwrench Handle]]. The Grapple breaks if taken outside of the extractor. | ||
* Once a Multiwrench has been obtained, the player can enter the pipe near Extractor 1 to progress to the next section. If the optional Gills have not been obtained, air can be restored by sneaking on the magma blocks. | |||
===Optional Challenges=== | ===Optional Challenges=== | ||
* Extractor 2 has an entrance blocked by Epaxial so needs a [[Multiwrench]] to enter. Inside is a parkour course. Upon reaching the top the player is rewarded with the [[Gills of the Deep]]. | * Extractor 2 has an entrance blocked by Epaxial so needs a [[Multiwrench]] to enter. Inside is a parkour course. Upon reaching the top the player is rewarded with the [[Gills of the Deep]]. | ||
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* Extractor 7 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook [[The Deep Equip|Equipment of The Deep]]. | * Extractor 7 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook [[The Deep Equip|Equipment of The Deep]]. | ||
* Extractor 9 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook [[Extractors II|The Extractors Pt 2]]. | * Extractor 9 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook [[Extractors II|The Extractors Pt 2]]. | ||
==Maintenance Tunnel== | |||
Once the player has swam through the pipe, they emerge into The Cave. To the south is a door to the maintenance tunnel, however upon approaching it the fuse blows and the door will not open. | |||
At the north end of the cave is a bed, a skeleton skull, the lorebook [[The Cave]], and a chest containing some golden carrots and a piece of [[Epaxial]] which can be used to repair the fuse and open the door. | |||
Walking through the Maintenance Tunnel the player will find the lorebooks [[The Machine]], [[Machine Lives|The Machine Lives]] and [[Machine Plan|The Machine's Plan]]. They can then take an elevator which leads to the lorebook [[Locked Away|Sealed Away]] and a second elevator. This allows entrance to the main city area. | |||
==The Deep City== | |||
The first room past the tunnel contains three NPCs, a bed, a shulker loader and an ender chest. There are also two barrels which often contain Golden Carrots. | |||
Nikolaus needs three items in order to create a [[Key to AL]]. | |||
===Reactor Core=== | |||
Players should speak to Thiseas who will open the door to The Reactor. A spare [[Multiwrench]] can be obtained from the barrel if the Player does not have their with them. The [[Gills of the Deep]] and [[Flippers of the Deep]] are useful, but not required. The lorebook [[The Reactor]] can be found through the door. | |||
Once ready, players need to swim to the other side of The Reactor, being sure not to get hit by the circulating pulse. The magma blocks can be used to restore air. Once at the other side, all of the Epaxial needs to be broken in order to award the player with the [[Reactor Core]]. | |||
===Chronic Oscillator=== | |||
===Foo Foo Valve=== | |||
=Rewards= | =Rewards= | ||
Revision as of 10:24, 29 December 2022
This article is about the quest. For the location, see The Deep
| The Deep | |
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| Medallion |
Quest Medallion (5%) |
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Lore
Description
Prerequisites
Mechanics
This section contains solutions to puzzles encountered in The Deep. Players are encouraged to try to solve them on their own before referring to this section. Lore spoilers will be avoided but some minor spoilers may be unavoidable.
The Extractors
Required Extractors
- Extractor 10 has an entrance blocked by Gilded Blackstone so needs a pickaxe from Ebonglade to enter. Inside is a Forge which allows the player to craft a Multiwrench from a Multiwrench Ingot and Multiwrench Handle.
- Extractor 11 involves parkouring around the outside of the extractor. Once the top is reached, players can jump inside to get the Multiwrench Ingot.
- Extractor 8 provides a Broken Water Grapple that is used to parkour to the top of the extractor. Upon reaching the top the player is granted a Multiwrench Handle. The Grapple breaks if taken outside of the extractor.
- Once a Multiwrench has been obtained, the player can enter the pipe near Extractor 1 to progress to the next section. If the optional Gills have not been obtained, air can be restored by sneaking on the magma blocks.
Optional Challenges
- Extractor 2 has an entrance blocked by Epaxial so needs a Multiwrench to enter. Inside is a parkour course. Upon reaching the top the player is rewarded with the Gills of the Deep.
- Extractor 4 has an entrance blocked by Epaxial so needs a Multiwrench to enter. Inside is a parkour course that involves slime bouncers. Upon reaching the top the player is rewarded with the Flippers of the Deep.
- Extractor 6 has an entrance blocked by Epaxial so needs a Multiwrench to enter. Inside is a parkour course that involves breaking more Epaxial to ascend. Upon reaching the top the player is rewarded with an OmniTool, which is an upgrade for the Multiwrench.
Other Extractors
- Extractor 1 contains the lorebook Maintenance Log.
- Extractor 3 contains a bed, a shulker loader, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook The Multiwrench.
- Extractor 5 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook The Extractors Pt 1.
- Extractor 7 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook Equipment of The Deep.
- Extractor 9 contains a bed, an ender chest, and a chest containing Mushroom Stew. It also contains the lorebook The Extractors Pt 2.
Maintenance Tunnel
Once the player has swam through the pipe, they emerge into The Cave. To the south is a door to the maintenance tunnel, however upon approaching it the fuse blows and the door will not open. At the north end of the cave is a bed, a skeleton skull, the lorebook The Cave, and a chest containing some golden carrots and a piece of Epaxial which can be used to repair the fuse and open the door. Walking through the Maintenance Tunnel the player will find the lorebooks The Machine, The Machine Lives and The Machine's Plan. They can then take an elevator which leads to the lorebook Sealed Away and a second elevator. This allows entrance to the main city area.
The Deep City
The first room past the tunnel contains three NPCs, a bed, a shulker loader and an ender chest. There are also two barrels which often contain Golden Carrots.
Nikolaus needs three items in order to create a Key to AL.
Reactor Core
Players should speak to Thiseas who will open the door to The Reactor. A spare Multiwrench can be obtained from the barrel if the Player does not have their with them. The Gills of the Deep and Flippers of the Deep are useful, but not required. The lorebook The Reactor can be found through the door.
Once ready, players need to swim to the other side of The Reactor, being sure not to get hit by the circulating pulse. The magma blocks can be used to restore air. Once at the other side, all of the Epaxial needs to be broken in order to award the player with the Reactor Core.