Quests: Difference between revisions

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(Created page with "Avid Adventures center around a number of quests. These are listed below in recommended order of completion. ==Find Latrius' House== New players to the server will see signs around spawn suggesting that they find Latrius' House. Finding this will give them access to The Citadel, which is the quest hub for Avid Adventures. ==The Citadel - Ground Floor== ===Copper Point=== '''Main article''': Copper Point (quest) '''Pre-requisites''': None '''Questgiver''':...")
 
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[[File:Quest Progression.jpg|thumb|Quest Progression Chart]]
Avid Adventures center around a number of quests. These are listed below in recommended order of completion.
Avid Adventures center around a number of quests. These are listed below in recommended order of completion.



Revision as of 09:05, 1 January 2023

Quest Progression Chart

Avid Adventures center around a number of quests. These are listed below in recommended order of completion.

Find Latrius' House

New players to the server will see signs around spawn suggesting that they find Latrius' House. Finding this will give them access to The Citadel, which is the quest hub for Avid Adventures.

The Citadel - Ground Floor

Copper Point

Main article: Copper Point (quest)

Pre-requisites: None

Questgiver: Varicnach at The Citadel

Primary Quest Type: Parkour

Main Rewards: Alias' Head, Alias' Unbreaking Buckler, Sword of Alias

Copper point is an area where one day copper started to fall from the sky. Alias was drawn to the Point in hopes of hauling the precious metal home, but was instead corrupted by the copper. He now resides deep below the lighthouse. Travel there to explore the mystery and take on Alias himself.

Ebonglade Part 1

Main article: Ebonglade Part 1

Pre-requisites: None

Questgiver: Yaenon at The Citadel

Primary Quest Type: Escape Room

Main Rewards: Bone of The Old One, Ashes of The Old One, Nodac's Pick, Skolmas' Pick, Pick of Ebonglade

Ebonglade was a thriving Dwarven civilization buried deep beneath the earth. Nodac and his father Skolmas discovered an ancient text, and hoping it would lead to great fortunes followed it's instructions. Nodac inadvertantly released the Old One, and was changed forever. Travel to Ebonglade and begin to unravel it's mysteries.

This quest was originally intended to be played by two players. A one player version known as the Dark Path is also available, with the same rewards.

Crescent Bay

Main article: Crescent Bay (quest)

Pre-requisites: None

Questgiver: Collier at The Citadel

Primary Quest Type: Fetch quest for access, then slime-block-launcher parkour that is partially on rails

Main Rewards: Gold, Bumble Bee's Honeycomb, Yarr's Blunderbuss, Bumble Bow

Section Skip: Once completed for the first time, the fetch quest section of the quest can be bypassed using the Pirates IOU.

Crescent Bay is a pirate town with an extensive range of commerce. Under the influence of a Great Beast, the legendary Captain Yarr has constructed the largest ship in the world there, using dark magics. Find the mystery of Crescent Bay, and slay a great beast.


Cloud's Rest

Main article: Cloud's Rest (quest)

Pre-requisites: Complete Ebonglade Part 1 to obtain Nodac's Pick, Skolmas' Pick, or Pick of Ebonglade.

Questgiver: Jolie at The Citadel

Primary Quest Type: Swimming challenge, parkour with special potion effects, combat

Main Rewards: Spell Catalyst, Boots of Belial, Wings of Belial

Section Skip: Once completed for the first time, the swimming section of the quest can be bypassed if a Sky Pass is obtained.

After escaping The Abyss where he was imprisoned, Belial found his way to Cloud's Rest and launched a viscious attack. Make your way to Cloud's Rest and free it's citizens from Belial's influence.

The Citadel - First Floor

Quests in this section require the Citadel Key I which requires completing the first four quests from the ground floor.

The Deep

Main article: The Deep (quest)

Pre-requisites: Citadel Key I, and either Nodac's Pick, Skolmas' Pick, or Pick of Ebonglade.

Questgiver: Trifonas at The Citadel

Primary Quest Type: Combat, Riptide Parkour

Main Rewards: Cowries, Fried Circuit, Pristine Water Grapple, Multiwrench, Magic Mirror

Section Skip: Once completed for the first time, the extractors section of the quest can be bypassed using the Submarine. For 3 Fried Circuits, players can skip all the way to the boss room using an Eternal Key to AL.

Building a civilisation deep under the sea involved many challenges. Incredible engineers designed a machine, an artificial intelligence later known as AL, to help with the construction and maintenance of the underwater city. For years this was a success, until The Old One was released and turned his attention on them. Sensing the threat, AL sealed The Deep and shut himself down to try to prevent himself from being corrupted. Find your way into The Deep, cleanse AL of his corruption, and free the citizens.

Vilethorn

Main article: Vilethorn

Pre-requisites: Citadel Key I. In the first part of the quest, defeating the Towers to obtain Tower Fragments requires high level armor and potentially potions.

Questgiver: Dalos at The Citadel

Primary Quest Type: Combat, Procedurally Generated Dungeon

Main Rewards: Blood Clots, Cursed Remanent, Holy Sickle, Bloodweave Armor, Cursed Blood Scythe

Section Skip: Once completed for the first time, the tower section of the quest can be bypassed using the Catacombs Key.

The town of Rosewood was unexpectedly corrupted by a wave of dark magic. During the day Rosewood is itself, but at night it turns into Vilethorn. Find your way into the Catacombs of Vilethorn and defeat the Curse of Vilethorn forever.

Ebonglade Part 2

Main article: Ebonglade Part 2

Pre-requisites: Citadel Key I and Holy Sickle

Questgiver: Vasso at The Citadel

Primary Quest Type: Escape Room, Parkour, Tower Defence

Main Rewards: Snow Coins, Essence of the Orb, Cursed Holy Sickle, Cursed Pick of Ebonglade, Hover Stone

Section Skip: After completing it several times, players can buy Xaleem's Compass to teleport directly to the boss room.

Millenia ago, deep beneath Ebonglade, the Dwarves went on an expedition into The Deep Mines and discovered The Dark Gate. It was a breach between dimensions, leading to Otherside. Nodac was led to this gate after releasing The Old One, sent on a mission to destroy The Orb. Instead he devoted his life to protecting it, but it is once again at risk. Retrace Nodac's footsteps and defend The Orb.