Quests
Avid Adventures center around a number of quests. These are listed below in recommended order of completion.
Find Latrius' House
New players to the server will see signs around spawn suggesting that they find Latrius' House. Finding this will give them access to The Citadel, which is the quest hub for Avid Adventures.
The Citadel - Ground Floor
Copper Point
Main article: Copper Point (quest)
Pre-requisites: None
Questgiver: Varicnach at The Citadel
Primary Quest Type: Parkour
Main Rewards: Alias' Head, Alias' Unbreaking Buckler, Sword of Alias
Copper point is an area where one day copper started to fall from the sky. Alias was drawn to the Point in hopes of hauling the precious metal home, but was instead corrupted by the copper. He now resides deep below the lighthouse. Travel there to explore the mystery and take on Alias himself.
Ebonglade Part 1
Main article: Ebonglade Part 1
Pre-requisites: None
Questgiver: Yaenon at The Citadel
Primary Quest Type: Escape Room
Main Rewards: Bone of The Old One, Ashes of The Old One, Nodac's Pick, Skolmas' Pick, Pick of Ebonglade
Ebonglade was a thriving Dwarven civilization buried deep beneath the earth. Nodac and his father Skolmas discovered an ancient text, and hoping it would lead to great fortunes followed it's instructions. Nodac inadvertantly released the Old One, and was changed forever. Travel to Ebonglade and begin to unravel it's mysteries.
This quest was originally intended to be played by two players. A one player version known as the Dark Path is also available, with the same rewards.
Crescent Bay
Main article: Crescent Bay (quest)
Pre-requisites: None
Questgiver: Collier at The Citadel
Primary Quest Type: Fetch quest for access, then slime-block-launcher parkour that is partially on rails
Main Rewards: Gold, Bumble Bee's Honeycomb, Yarr's Blunderbuss, Bumble Bow
Section Skip: Once completed for the first time, the fetch quest section of the quest can be bypassed using the Pirates IOU.
Crescent Bay is a pirate town with an extensive range of commerce. Under the influence of a Great Beast, the legendary Captain Yarr has constructed the largest ship in the world there, using dark magics. Find the mystery of Crescent Bay, and slay a great beast.
Cloud's Rest
Main article: Cloud's Rest (quest)
Pre-requisites: Complete Ebonglade Part 1 to obtain Nodac's Pick, Skolmas' Pick, or Pick of Ebonglade.
Questgiver: Jolie at The Citadel
Primary Quest Type: Swimming challenge, parkour with special potion effects, combat
Main Rewards: Spell Catalyst, Boots of Belial, Wings of Belial
Section Skip: Once completed for the first time, the swimming section of the quest can be bypassed if a Sky Pass is obtained.
After escaping The Abyss where he was imprisoned, Belial found his way to Cloud's Rest and launched a viscious attack. Make your way to Cloud's Rest and free it's citizens from Belial's influence.
The Citadel - First Floor
Quests in this section require the Citadel Key I which requires completing the first four quests from the ground floor.
The Deep
Main article: The Deep (quest)
Pre-requisites: Citadel Key I, and either Nodac's Pick, Skolmas' Pick, or Pick of Ebonglade.
Questgiver: Trifonas at The Citadel
Primary Quest Type: Combat, Riptide Parkour
Main Rewards: Cowries, Fried Circuit, Pristine Water Grapple, Multiwrench, Magic Mirror
Section Skip: Once completed for the first time, the extractors section of the quest can be bypassed using the Submarine. For 3 Fried Circuits, players can skip all the way to the boss room using an Eternal Key to AL.
Building a civilisation deep under the sea involved many challenges. Incredible engineers designed a machine, an artificial intelligence later known as AL, to help with the construction and maintenance of the underwater city. For years this was a success, until The Old One was released and turned his attention on them. Sensing the threat, AL sealed The Deep and shut himself down to try to prevent himself from being corrupted. Find your way into The Deep, cleanse AL of his corruption, and free the citizens.
Vilethorn
Main article: Vilethorn
Pre-requisites: Citadel Key I. In the first part of the quest, defeating the Towers to obtain Tower Fragments requires high level armor and potentially potions.
Questgiver: Dalos at The Citadel
Primary Quest Type: Combat, Procedurally Generated Dungeon
Main Rewards: Blood Clots, Cursed Remanent, Holy Sickle, Bloodweave Armor, Cursed Blood Scythe
Section Skip: Once completed for the first time, the tower section of the quest can be bypassed using the Catacombs Key.
The town of Rosewood was unexpectedly corrupted by a wave of dark magic. During the day Rosewood is itself, but at night it turns into Vilethorn. Find your way into the Catacombs of Vilethorn and defeat the Curse of Vilethorn forever.
Ebonglade Part 2
Main article: Ebonglade Part 2
Pre-requisites: Citadel Key I and Holy Sickle
Questgiver: Vasso at The Citadel
Primary Quest Type: Escape Room, Parkour, Tower Defence
Main Rewards: Snow Coins, Essence of the Orb, Cursed Holy Sickle, Cursed Pick of Ebonglade, Hover Stone
Section Skip: After completing it several times, players can buy Xaleem's Compass to teleport directly to the boss room.
Millenia ago, deep beneath Ebonglade, the Dwarves went on an expedition into The Deep Mines and discovered The Dark Gate. It was a breach between dimensions, leading to Otherside. Nodac was led to this gate after releasing The Old One, sent on a mission to destroy The Orb. Instead he devoted his life to protecting it, but it is once again at risk. Retrace Nodac's footsteps and defend The Orb.